Middle Sea: Empires of the Feudal Age (1979)
Playtime: 240
Min. Age: 12
Players: 2 - 40
Publisher: Fantasy Games Unlimited
Designers: Wilf K. Backhaus, Terence Peter Donnelly
Artists: Mike Gilbert (I)
Mechanics: Events, Area Majority / Influence, Secret Unit Deployment, Player Judge, Action Queue, Paper-and-Pencil, Dice Rolling, Area-Impulse, Area Movement, Simultaneous Action Selection, Variable Set-up
Min. Age: 12
Players: 2 - 40
Publisher: Fantasy Games Unlimited
Designers: Wilf K. Backhaus, Terence Peter Donnelly
Artists: Mike Gilbert (I)
Mechanics: Events, Area Majority / Influence, Secret Unit Deployment, Player Judge, Action Queue, Paper-and-Pencil, Dice Rolling, Area-Impulse, Area Movement, Simultaneous Action Selection, Variable Set-up
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A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other.
Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.
† In theory, the game can accommodate 40 players, one for each leader and its province.
Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames.
† In theory, the game can accommodate 40 players, one for each leader and its province.
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ag.gameitem.lastUpdated: 2025-05-16 23:45:04.445